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| Tutorial 6: Setting Up Gmax - Initial Settings Introduction It is important to set up gmax correctly before making a model. Once you have all the settings correct and have saved the model, next time you want to start a new model, just load a previous model, delete this model and start making a new one. This way, all the settings are retained and you do not have to go through the setting up procedure again. Unit Settings We should set:
Use the Customise Menu and open each highlighted sub menu in turn.
From the Units Setup, set the units to metres. If you want animation to work correctly, this MUST be set to metric.
From the Preferences Settings, also set the units to Metres. This is the units in which you actually make the model. You can of course use Imperial units here if you wish, it is much easier to use metric, you need to know dimensions in metres to enter in the config files in metres.
File SettingsFrom the preferences Settings, tick all of the boxes below. This will make incremental saves, giving you a progressive number of files, so if you have a problem, you can go back a file or two. The backup on Save also makes a backup file if you wish, but the Auto Backup saves every 5 minutes instead, in case Gmax crashes. You do not lose more than 5 minutes of work. You find these backup files in the Autobak directory, as Autobak1, 2, 3. You can look at the time stamp for each file to determine the most recent. You may need to turn on “all File” when trying to load the file into Gmax, so you can actually see the files in the list, as they do not have the usual .gmax extension.
Remember after loading a file from The Autobak directory, when you resave it, make sure it is saved to your model directory, not back into the Autobak directory, or you may have trouble finding it next time. Grid SettingsNext is to set the grid settings. These should be set to a small value say 0.01 metres, so you can see a fine grid as you zoom in. Set this in the Grid and Snap Settings – Home Grid. As you zoom in, the fine grid will display and help you with working out placement or sizes, and also provide a fine grid to snap to when drawing lines. As you zoom out, the small grid vanishes, and never intrudes on the workspace. You will find in User view, it is easier to turn the grid off in the viewport, to see the model better. The grid viewed at a shallow angle fills the screen with lines.
Path SettingsYou should set the paths to your files. I keep my model files in the Scenes directory, and export to an export directory. While it was convenient to export directly to the Custom directory in early versions of Trainz, with TRS2006 it is easiest to make a special export directory, and place a link on your desktop. When the model is exported, it is easy to find it in that directory, and drag it into the TRS2004 Custom directory or directly into the CMP window of TRS22006 and commit it. The following diagram shows the most useful settings. Note I prefer to use the gmax main directory, not the Gamepack directory set up in the Traniz Asset Creation Studio installation, the path is too long.
Again, once you have a model with all the settings correct, you can load it again another time for a new model, delete the old one and you have a new model canvas with all the imported settings. ViewportsFinally, I set my viewports as in the following diagram. The User view is most useful, if you choose a part of the model, you can rotate about that part to view the model from different directions. The default Perspective view wants to rotate about the origin, and is not very useful for large models.
Ian Manion (Vulcan) April 2008 The tutorial is available for download as a pdf: Setting Up Gmax Amendment Notes and Comments
27/04/08 Initial issue. |
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